
However, what it loses in new units it gains in new options as it picks up a considerable amount of rules for Chaos Space Marine complements or daemon ships which give some increased flexibility and interchangeability to an already flexible fleet. The Chaos roster only received a few ships to complement its deep lineup. These are essentially Cobra class escorts but with a larger weapon battery and slightly more armor. The relatively inexpensive Light Cruisers are an alternative to the more common Dauntless class and provide some very focused support to the fleet as the Endeavor, Endurance, or Defiant designs trade capacity for hanger bays, lance batteries, or weapon batteries.Ī wonderfully painted Defiant Class Light Cruiser. Largely refurbished or salvaged Lunar class vessels – they’ve been upgunned to provide some additional punch at longer ranges but are otherwise functionally equivalent to the Lunar class cruisers.Įndeavor, Endurance, and Defiant Class Light Cruisers The Armageddon class is basically the Victory ships of the Imperial fleet and are meant to be mass produced.

However, unlike their Chaos counterparts the Grandcruisers lack the typical dorsal armaments that are standard in Chaos fleets. The exception is the Exorcist which has a more standard Imperial range, but an absolute mass of weapon batteries at 16-strength on each beam. As would be expected, these vessels feel like Chaos vessels in their armament, with a bit of a longer range and lacking the torpedo tubes or armored prows of standard Imperial vessels. The Vengeance, Exorcist, and Avenger Grand Cruisers are noticeably similar in design to the Chaos vessels – which makes sense as they share a common ancestry. Vengeance, Exoricist, and Avenger Class Grand Cruisers You can literally feel the weight of this thing through the screen It carries a moderate amount of firepower for each weapon type with the exception of prow torpedo tubes, which, like the Emperor class, it replaces for a sensor array.Īpocalypse Class Battleship. The Oberon class meanwhile is very similar to the Emperor class battleship except that it trades some of its carrying capacity for more firepower that grants it a jack-of-all-trades, master-of-none type of flexibility. While the lances are short-ranged, the Apocalypse has the capability to double the range on a Lock-On order but may suffer some engine failure for doing so – love it. The Apocalypse is basically a giant Gothic Class Cruiser, carrying six lances on each beam but adds a prow Nova Cannon and some supplementary weapons batteries. Physically, the ships combine some design elements that are also seen in Space Marine, Ad Mech, or even Chaos fleets as is befitting the ancient nature of the vessels.
#BATTLE FLEET GOTHIC SERIES#
Armada introduces a series of cool new Battleships and Grand/Battlecruisers to the Imperial roster as well as a single escort type.īoth ancient relics, the Apocalypse and Oberon class battleships are incredibly rare but bring a slough of capabilities to the Imperial fleet. Instead, like all things Imperium, relics of ages past are introduced which are ironically superior to modern ships because the Imperium has completely forgotten or outright outlawed basic science and innovation and the oldest things in their arsenal are actually the most powerful. The Imperial ships that Armada introduces aren’t modern or new designs. Then of course the Imperial and Chaos fleets got a boatload of shiny new toys… because the nature of GW has never changed. That changed once Armada was introduced – ships classes like Light Cruisers and Battleships were added to the fleet rosters as well as the most iconic Ork ships (ships in the loosest sense), the Hulks and Roks. They were one-dimensional raider fleets without any strong basis for building a narrative story around, lacking both a deep roster and battleships that could anchor a battlefleet.
#BATTLE FLEET GOTHIC FULL#
Core Fleet Expansion ShipsĪn issue with the core game was that the Eldar and Ork fleets felt more like a side-arc to the main conflict in the Gothic Sector between the Imperium and Chaos rather than full fledged participants. Meanwhile, we are just overjoyed that people are reading these articles and have hopefully renewed interest in this fantastically fun game.

I make note of this now and state simply that for detailed rule breakdowns, please refer to the actual rulebooks and FAQs that were linked in the original article.

I do want to take a moment and thank some of our dedicated readers for pointing errors in our previous article – we did not account for the BFG FAQ (which I neglected out of sheer laziness) that does apply some changes to things like Nova Cannons and max ordnance among other things. Now that we have gotten through basics of getting started and the core fleets to Battlefleet Gothic it’s time to take a look at the first major expansion, Armada, and the absolute monster amount of new ships and flavor it brings to the game.
